SEWERS
Quick sketches for ideas of props that might be needed in accordance to the game's style / theme
Level concept: Sewers
This is an idea for the "cover photo" for the level - encapsulating the feel of the level, characters can be super-imposed over the top of this for a loading screen etc...
Level one - Top section on this picture is made up of two screens flowing into eachother - Start is through a large pipe. 3 enemies await, and one comes in from the top of the pipe on the left. Once the original three are dead more will jump from the top, then on to phase two with a ladder an enemy is climbing down, as a distraction enemies could come from behind. Enemies would keep coming until the player goes up the ladder. Once up the ladder its onto the mini boss (the main boss, just a weaker version / easier circumstances). A spiked ball on the ceiling can move and drop at random intervals while fighting the boss that jumps between platforms fighting. After reaching 50% of his life enemies spawn from the left and he jumps away to the right. Over the entire level there will be vents, and pipes with sewage spilling from them.
Following the first boss' path continue to the right where there will be enemies waiting down a ladder, this could be a single large, harder enemy. Continuing to the right there are enemies consisting of one of the larger harder NPCs and a few smaller, 'easy' ones. Once these are dead, the player continues to the right onto the next part where the boss is consulting with two higher difficulty opponents, he notices 'you', the main character, and runs away, sending the two cronies after the player. They approach into the foreground, closing the doors when past them. After fighting these it's onto the final boss, he will be standing on a balcony in a circular arena, there's a valve beneath him and a pipe, as well as a bridge with stairs to the right and a few bits of clutter else where. During the first phase, guys from the right attack while the boss throws bombs from the balcony, once these are dead, he jumps down and can do an ability which will stun you long enough for him to turn on a water-pipe sending a high pressure jet of water cutting the room in half - the fight will continue but the water must be avoided as it can stun and injure making the fight much harder.