My original sketches were too cluttered and sketchy to be very useful. I've cleaned up those drawings by doing fully painted perspective drawings for each section (so far only Part 1.1 and Part 1.2). The reason for this is simply clarity on what will be happening stage-by-stage, presented in a clear and understandable manor. I think i've managed that here.
I want the beginning of the level to be very simple, not only aesthetically, but also in terms of gameplay. For that reason i've designed a very simple structure that i'm going to stick with for it instead of too much itteraton. The next stages in this level, however will contain a lot of itteration, not only for the main trunk of the level, but for any side-areas.
This first part is unlikely to change, but i may make some changes when it comes to final blockouts to see if it plays smoothly and if not then i'll either add more to it or take away where applicable.
For now i think this design works for what i wanted to achieve with the beginning.
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