Tilable WALL texture
In UDK This is my finished general wall texture that i can tile round the entire level. on a 256x256 texture it is a single 1poly plane. It can be tiled separately to the floor for the later parts of the level where i'd want the wall to tile up as well as across. (also i wouldnt ALWAYS want it tiled along with the sewer floor for example)
Basic eg of how i did the bricks - starting with a simple rectangle, bevel, Emboss and contour are used with specific settings to make the edge sharp and the lighting appear to come from the direction of where the character is needing to go to. (usually to the right)
UV sheet (after putting in some basic grimey overlays using photoshop cloud render and also making a grunge texture from scratch using paintbrushes). Notice space at the bottom - ill most likely use this space for a few gang related grafiti drawings around the sewers which ill project onto planes in front of the wall geometry.
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