Kismet and camera in UDEditor
The Camera Angle in game - This only acts like a normal camera, it doesnt lock Y and Z axis like a side-scroller should and is literally just there so that i can preview the levels properly.
Previewing the levels normally (first person) is too confining and not really accurate to the final result. using the in-build "behindview" command isnt great either, it's too close and at a bad angle.
The problem with this camera though is the fact it's at a 90 degree angle to the character and the keys are still the same so controlling the character isn't very natural, but at least i get a better preview.