The only thing left for this room would be some small little lantern
* I have texture space on the wall that i made for this specific room (though i will probably re-use it on the final boss room)*
Ps. The portal is just there for play-testing. Quickly put those in there to make life easier while testing the flow of the level and if things needed moving etc... There are crates setup in the scene to make getting from one platform to the other possible. Previously there wasnt really a way of making it work but still in jumping range (dont know the jump range of the street fist character, just assumed it might be the same or close to the same as the UDK default and went by that)
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